Table of Contents DRO Store Classifieds Speed Connections Archives & Search Contact DRO
 

Click on image to enlargeThe rest of the combo

Step 4 will cover the last three main items. I chose a set of 32.5 x 12 drag slicks. For driving style I chose “aggressive.” Is there any other kind in drag racing? The weather I left on the default setting. It looks like a nice day to race.

In the very last section you can enter any notes you might have. You can try several different combos and save them with different filenames. Then you can pull them up later and see what you did and why.

Click on image to enlargeThe Race

Once you've entered all the data the program automatically makes a pass and the results show up on the right half of the screen. When you click on the Table Tab at the bottom you get to see the hard numbers in a brief format as seen in photo 6.
Not too bad for steel car.

The ET is 12.07@107mph.

You also can see the incremental times and the data from the clocks, and the HP used to make this run.

Click on image to enlargeEven more information

A word here about the Pro Tools option. This is optional feature when you buy the software. I am going to recommend that you purchase it as well as the Drag Sim software because the Pro Tools option allows you to see and do so much more. With the Pro Tools option you get the Pro Data screen and you can really get down into the nitty gritty details and numbers as shown in photo 7. Even if you are new to drag racing and software you will want this option after just a few days of tinkering.

Click on image to enlargeChanging your combination

Now that you've made your first pass you can go back and change the rear gear or any of the other inputs and see how the results change. You can do each item one at a time OR you can use a built-in iterator feature that allows you to change several items at once and analyzes all the possible combinations. A very basic iterator that comes with the base program but the Pro Tools feature gives you a lot more options.
In photo 10 you can see all the possible combinations to try. What the iterator does is try all possible combinations of converter stall versus gear ratios and so on. Then it makes thousands of passes to find the best possible ET or MPH based on your selections. This is certainly an easier way to test an idea than killing parts at the track.

Getting the most from your tools

I consider software a tool and here's a trick to make Drag Sim really work for you. After you make some runs in your real car, go to the software and try to change the parameters so that the simulation match up with your real world numbers. Try changing the HP curve, traction, tire growth, weight bias, etc. Once you've matched up the numbers you can do some decent predicting that the change may have on elapsed times.

When you're contemplating a new part you can plug the data into the software and see what the results could be. The software might predict a tenth drop in ET for a given change and you only pick up 5 hundredths. Is the software wrong? No, because the prediction was in the right direction so you did not waste your money. You also may need to tweak something else on the real car to take full advantage of the change. Every little bit helps.

Source
Pro Racing Sim, LLC
3400 Democrat Rd.
Memphis, TN 38118
(901) 259-2355
www.proracingsim.com

Getting back to the old timers' virtual folly remark, these comments generally come from the stubborn and uninformed no matter what their age. The most recognized names in racing use software to assist with their program and you too can now join the ranks. Any tool, including software that you can use to learn how to improve your racing is a win/win thing. There's just no down side.

It's time to add to your tool collection, I think.

Living in a Balanced World [11-10-04]
Why your performance engine needs a high performance balancer
Richard Earle’s 10 tech tips [11/9/04]
These are for dragsters, but just about any car will do
Project Muscrate [11/9/04]
Mercifully, my "season" is OVER!








 

Copyright 1999-2004, Drag Racing Online and Racing Net Source